Monday, October 5, 2020

Small Unit Tactics


“Because I believe in calling things what they are…And you should make a habit of it too. A group of people who can’t choose an insignia when they have a whole day to decide, who can’t even toss a coin to choose, are a spineless herd…

“And a herd like that is perfect cannon fodder.”

“We have changed our minds,” the watcher spoke directly to me. He didn’t look as repulsive and alien as they usually did–he looked normal, even kind. “Yes. We have changed our minds. We like you now..”

LitRPG fantasies, as a genre, tend to romanticize the gamer as either a normal person with a hobby or an aloof outsider waiting for the right moment to shine. But what about the obsessive gamer, the type who eats and sleeps with their headsets on, who uses gaming to detach themselves from a reality too painful to bear? In Small Unit Tactics, these lost souls are so far removed from reality that another picks them up. Now, in an alien world one realm away from Hell, these gamers must fight for the gods in a crude parody of a PvP battleground. Alexander Romanov takes an unflinching examination of the types of people who become obsessive gamers, and finds them wanting.

Except in determination.

If that sounds nothing like the elaborate Diablo II and World of Warcraft LitRPG clones with their magic, combat skills, and stat sheets, it is but the first of many departures from the established formulas. First of all, and most important to many readers, Romanov avoids stat sheets by avoiding stats altogether. A character’s strength is determined solely by their muscles. Hope you’ve been lifting, because swords and armor are heavy. Any character growth, as a gamer would recognize it, is conveyed purely through words.

Secondly, Small Unit Tactics is laser-focused on melee. This heavy melee focus differs from most LitRPGs that rely on lopsided Maple builds*, skill abuse, and magical armor for their heroes’ victories. The rules prohibit mages and fireballs, forcing all combat to be hand-to-hand. And without the presence of perks, the only way to cleave through your enemies is to swing that sword yourself. Romanov is a HEMA-style reenactor, and that knowledge is conveyed to Echo, his protagonist, and to the graphic action scenes that end in crushed bones and liberal blood splatter. The explanations of technique and hold are almost Ringo-esque in thoroughness, but do not detract from the quick pacing of the lopsided fights. A hundred against twenty is the closest to fair odds, so Echo has to rely on the eponymous small unit tactics to carry the day.

But all that might as well be “Tell me about your magic system” to the average reader. And while it is highly novel for a contemporary LitRPG or fantasy to not have one, the measure of the story comes down to plot and characters.

The plot is simple and bloody, as Echo must lead his clan of gamers to defile the altars of the other teams’ gods before his own are defiled. And, with the average gamer as spear fodder, typically uncoordinated, overweight, and under-muscled, Echo has to lean on his reenactor past to whip a hundred fighters into some sort of fighting shape. Being gamers, they settle into the grind, by killing the gamers on the other teams. But when a raid defiles the first temple, everyone involved realizes that they are not in a game any more. This is not in the “welcome to hardcore permadeath” trapped in a video game sense that many LitRPGs use. More in that someone put a paper-thin gaming veneer on something far more alien, and that the gods might be more than mere lore.

There are only three characters of note. Grouchy protagonist Echo is one of nature’s sergeants, able to motivate small groups into do crazy acts together. He’s a bit of a cynic, describing himself as a collective egotist out to help himself and his team. His right hand is Ed, a Viking-looking Schwarzenegger clone with an economics degree, whose battle lust can’t be sated, no matter how many times Echo contrives scenarios to reign in Ed’s enthusiasm. Rounding out the trio is Justin, a pacifist Rastafarian trapped in a PvP battleground. Justin would be little more than a druggie joke for most writers, but Romanov makes him the most personable of the trio, with an infectious charisma that not even Echo can stay mad at. The rest of the cast, named or otherwise, fall into more standard bit roles. That makes sense, as Echo sees most of them as either sword fodder or experience points. If you want to be people in Echo’s mind, you have to be on his squad. Again, Romanov presents the unflinching and often unflattering realities about gamers. Even if that means showing the warts on his own hero.

The ad copy for Small Unit Tactics touts “a massive fanbase in Russia, and these novels were in many ways forerunners to some of the most famous Russian LitRPG cycles.” While this is my introduction to Russian LitRPGs, so I can’t verify that bit of hype, there is enough difference here to be worth following. And not just for a novelty-addicted critic. If the meager gaming aspects were removed, the bloody game of the gods with undying soldiers would still stand as good fantasy. And, as the first of two volumes, Small Unit Tactics shows a brevity and restraint in a time of sprawling epics. Hopefully, Romanov proves to be as influential in English as he claims to be in Russian, as Small Unit Tactics appears to be what the increasingly mechanics-lite branch of American LitRPGs are stumbling towards.

*Maple is the heroine of I Don’t Want to Get Hurt, so I’ll Max Out My Defense, who, as the title says, dumps all her points into defense and becomes overpowered as a result. As such, she is the patroness saint of a certain type of LitRPG character. For, far from being a trap that newbies fall into, dumping all stat points into a single stat is a common trope for LitRPG protagonists seeking to imbalance the game.

Saturday, September 26, 2020

Destroyer of Worlds, The Earth a Machine to Speak, and the Wandering Witch


The time for the extermination of the casteless untouchables has come. Only Ashok Vadal and his battle-tested Sons of the Black Sword fight for the fleeing nameless, in the name of an unknown god that Ashok cannot bring himself to believe in. But Ashok knows his duty, even if that forces him to cross blades with his sword brother, the Lord Protector Devedas. And their duel will shake the foundations of the Empire to its core.

Larry Correia’s trilogies tend to follow the same course. So far, his pattern of explosive first book, tedious but necessary second, and a nuclear-hot finale is holding, even though Destroyer of Worlds is just a conclusion to Act One, not the completion of the series.

Ashok even gets character development between brutal battles, as he shifts his single-minded purpose from the Law to something more personal. The romance that results is awkward, but it fits Ashok’s near robotic personality and obsessive purpose. The forces that forged Ashok’s zealotry left little else to his personality, after all, so it a relief that Correia did not travel down the well-trod road where a sudden girlfriend changes a stoic into an openly expressive and emotional man. Ashok is still a zealot driven by duty, but his understanding of duty has widened slightly. And this new understanding will shatter the South Asian-skinned version of a Legend of the Five Rings RPG world.

But no one reads Correia for romance, especially when the clash of steel is in the air. And the action does not disappoint. Some science fiction authors pride themselves on being bards of the soldiers. Correia understands men of violence. And he pairs that understanding of motive, emotion, and will to the marriage of audacity and plausibility that sets his fight sequences apart. Better still, the action scenes drive the plot forward to the inevitable clash of brothers. And it wouldn’t be a Larry Correia novel without someone, somewhere firing a gun. Even in an South Asian-themed fantasy.

At this point, if Sons of the Black Sword becomes Correia’s main series, I wouldn’t be disappointed.


Here ends the story of Philo Hergenschmidt, as told to his granddaughter, Agnetha. He waited fifty years to tell his story, long after the statue of limitations had expired and there was no one left to be harmed by the telling of it. It ranges from the apocryphal, to the questionable, to the impossible. 

At least some of it is true.

Fenton Wood’s Yankee Republic is much beloved here and at the Castalia House blog, with reviews from multiple bloggers. The series follows a young radio engineer travels an alt-history America, as he encounters primeval gods, mythical beasts, and tall tales come to life, in a quest to build a radio transmitter that can reach the stars. Such a tale risks turning into the dreaded “men with screwdrivers” fiction lamented occasionally in PulpRev circles. But Wood instead asks, what would Tom Sawyer do with a radio set? The result is a glorious cross between Tom Swift and John the Balladeer. And, sad to say, The Earth a Machine to Speak brings Philo’s journey to an end.

But what an end.

The wanderer must return home, after all. But one last, stunning act of audacity remains: turning on an impossible radio transmitter for one short shot at talking with the stars. The result continues Wood’s exploration of what truths may lie in the tall tales, fables, and legends shared by children and adults. After all, at least some of those stories have a kernel of truth, no matter how outrageous.

But where shall Philo return to? Wood’s alternate Anglo-Saxon America is one of those worlds which never was but should have been. And thus it is hard for the reader not to feel a twinge of that sentimental home-calling for a place that does not exist…

…or does it? For what truths about our world are shrouded in the tall tales of the Yankee Republic?


Inspired by a beloved series of books from her childhood, Elaina travels the world as a wandering with. She observes the people in each new town, adding new stories to her journal. But the wandering life is one of a constant stream of good byes, so Elaina finds herself mixed up in a series of increasingly melancholic adventures.

The Wandering Witch: The Journeys of Elaina, by Jougi Shiraishi is a rare, episodic short story collection. Elaina is a “cute witch”, a type of magical girl that uses the fashions of Western witches without any of the folklore, horror, or immorality associated with Western witches. As such, like in Little Witch Academia and Kiki’s Delivery Service, many of Elaina’s stories focus on her studies or how magic adds convenience to everyday life. The almost soapy interactions between the various strangers and customers is expected in such a slice of life travelogue. What I didn’t expect were the continued brushes with the weird tale or the constant, final sentence twists that give each story into a more melancholic understanding of the events.

The Wandering Witch actually brings something different to the novelty-choked light novel field: episodic story instead of gimmickry. Some of the formulas used are familiar to the pulp reader, but Elaina is not heroic nor a pulp protagonist. Her stories are written as though they come straight from her journal, with constant flirtations with the aggressive attention-seeking that characterizes male light novel authors writing teenaged girls in first person. But those die down as Elaina finds her place in each story to watch events unfold. She is content to remain an observer as she wanders from town to town, and only interferes if the course of events affects her. Sometimes this means rooting out traitors to the crown, but other times, it might mean that she leaves a man-eating plant alive as she moves on to the next town. But always with that undercurrent of sadness to her departure.

By the end, twist fatigue had set in, and some of the upcoming revelations had been telegraphed, such as the identity of Elaina’s teacher and her relationship to Elaina’s favorite books. But light novel short story series are not common in English. And the sense of weird, whenever encountered, felt as though it might have found a home in classic Weird Tales.

Wednesday, September 23, 2020

Recommended Reading Chart: Light Novels

 From Dan Wolgang, myself, and a half-dozen other contributors comes another recommended reading chart, this time for Light Novels



Many popular titles are absent for various reasons. Some, like Re: ZeroOverlord, and The Saga of Tanya the Evil, I just haven't read yet. For others, check out the reasons below.

Bakemonogatari: Clever writing marred by its embrace of the worst excesses of fandom.

The Melancholy of Haruhi Suzumiya: Collapsed under its ambitious kudzu time-traveling plot. A new novel is due to be released in November. Let's see if the author has figured out a resolution during the ten-year break.

A Certain Magical Index: No matter who translates it, the prose is rougher than a cheese grater. Watch the anime. It's an improvement

So I'm a Spider, So What?: Quickly abandoned the premise that made it stand out. Instead of following the charming adventure of a spider in a fantasy world, it tries for a paint-by-numbers epic fantasy. And the spider becomes human.

My Next Life as a Villainess: Too wrapped up in geek cliche, and some of the questionable ones at that. Worse, the pacing was too fast for the opportunities given by two years in a magical academy. Imagine the last three Harry Potter doorstoppers compressed to a pocketbook.

The Rising of the Shield Hero: The strong, character-oriented first volume fizzles into a meandering and aimless story.

Full Metal Panic - Another beloved series better served by its adaptations than its source material. Watch the anime instead.

Saturday, August 29, 2020

Pursuit of Life!: The Mongoose and Meerkat and Slayers

 “Then let us pursue without asking what we chase, and when we catch it, let us chase again.”


Mangos is the Mongoose, a skilled, boastful, and hotheaded swordsman, while Kat is the Meerkat, a beautiful yet mysterious woman who favors the oblique approach to her well-chosen blade. Together, they’ll take on any job to keep their purses full and their cups overflowing.

Pursuit Without Asking, by Jim Breyfogle, collects the first five Mongoose and Meerkat stories, of which “The Battlefield of Kerres” and “Brandy and Dye” have been reviewed here in-depth. Also included are “The Sword of the Mongoose”, where Mangos learns of the location of a rare masterwork sword, “The Valley of Terzol”, in which Kat and Mangos guard an archivist through the jungle ruins of a fallen empire, and “The Burning Fish”, where they are commissioned to recover a rare animal sacred to a goddess. The non-Mongoose and Meerkat “Deathwater” and appendices of Mangos and Kat-inspired role-playing modules and character sheets round out Pursuit Without Asking.

As mentioned before, the introduction to Mangos and Kat in “The Battlefield of Kerres” is serviceable, but thin compared to later stories. Fortunately, the characters and prose grow more complex with the next story. By the time the Mongoose and Meerkat face off against a giant serpent in “The Valley of Terzol”, the two have the light and breezy banter of long companions who have risked their lives together on countless occasions. Yet for all the time together, Kat still surprises Mangos. Each new story teases out another detail of this secretive adventurer. Scholarly yet skilled with a blade, beautiful yet unapproachable, always attacked first by monsters, each new revelation only adds to the mystery around Kat, making her more exotic.

And Breyfogle has a knack for the exotic. Jungle ruin, tropical islands, mountainous canyons, magic-ravage battlefield–each new tale thrusts Mangos and Kat into a new setting with strange people and stranger challenges.

Breyfogle has mastered small-scope fantasy, keeping the constant string of odd jobs fresh. Where some authors lean too heavily on the sword and sorcery standby of hacking through evil cultists, Mongoose and Meerkat find themselves more as hired muscle for many mercantile schemes. This thrusts them into different intrigues than just secret societies, and it also requires a bit more thought in solving mysteries and getting paid than just swinging a sword. Yet there is action to spare, as varied as the settings: mountaintop chases on crumbling paths, swims through piranha-filled waters, and the inevitable crossing of blades. The perils are all immediate and local, but brief glimpses of wider events can be seen.

Fortunately, there are more exotic settings and revelations in store for Mangos and Kat, as new volumes of Cirsova magazine feature the follow-ups to the tales in Pursuit Without Asking.


Beautiful. Genius. Glorious. The list of adjectives used to describe sorceress Lina Inverse is limitless…

…or so Lina says about herself. Most of the people who get to know this bandit-robbing sorceress just think she’s just in love with her own voice. But there is magical talent to Lina, and she’ll need it. An idol she recently “recovered” from a bandit stronghold holds the key to reviving the dark lord, and trolls, chimeras, and a suspicious wandering priest all want it. And they’re all prepared to take it from Lina, along with her head.

I haven’t come across as strong a 1st person character voice since Kei’s in The Great Adventure of the Dirty Pair. Sometimes a little too strong, as you may have guessed if you’ve seen the anime. But translation hasn’t dampened Lina Inverse any, nor has it tempered her self-absorbed attention-seeking. It’s curious that those aspects tend to get cranked up in male-written light novels, and suppressed in female-written ones. Guess the obsession with the manic pixie crosses cultures. Your tolerance for the narrative voice of the Slayers, by Hajime Kanzaka, will vary, depending on how willing you are to tolerate attention-seeking teen-aged girl.

Slayers is humorous sword and sorcery, at turns poking fun and embracing the conventions of fantasy and swashbuckling action. The narration is heavy on the banter, whether it’s between Lina and the reader or Lina and her self-professed guardian, the swordsman Gourry Gabriev. Gourry tends to get Flanderized into idiocy in later adaptations, but the original is perceptive and witty when he’s not being used as a device for Lina to explain the magical chess matches she gets wrapped up in. Besides, Lina is the definition of an unreliable narrator.

As for the conventions, Slayers seesaws between peril and comedy. The peril is always real, whether from unkillable trolls to the resurrected Dark Lord. If anything, the anime tended to tone down the stakes to life, limb, and virtue. The humor comes from the responses, usually played against type. Lina is the type of action girl to save herself, but, given the right rescuer, she’ll gleefully scream like a damsel-in-distress–and love every minute of the change in pace. It’s these surprise reactions, consistent with characterization, that keep the gristle and gloom at bay. And by keeping the humor to banter and response, the peril does not get undercut by irony. The sincerity of pulp fantasy is preserved.


Mongoose and Meerkat and Slayers are often mentioned together in PulpRev circles for their similarities. And for more than just the wandering duos of male swordsmen and female magic users. And while Mangos and Kat do not indulge in the rapid manzai comedic wordplay of Lina and Gourry, both duos bring an enthusiastic swashbuckling flair to their travels. These carefree adventurers embrace the adventuring life freely, relishing equally in the clash of blades and the draining of cups. And sometimes quick wits and a quicker tongue are needed to extract these pairs from the latest town’s plots. And when one adventure is done, they dust themselves off and set out over the horizon to the next.

Or more simply put, Mongoose and Meerkat and Slayers overflow with the celebration of life and living.

Sunday, August 16, 2020

Mortu and Kyrus: The Judgement of Daganha

The great highway stretched out before them. The miles flew underneath the wheels of the iron horse as they rode. Mortu the Kinslayer, Mortu the Merciful, scion of the north, where warriors were once bred like princes breed their race horses. Kyrus the Wise, a man of faith, of sacred vows and probing intellect, sharp tongued and sure of himself. Sometimes too much so, as a conflict with an evil sorcerer has resulted in his imprisonment in the body of a small monkey. Our heroes cross the wasteland in search of a cure for Kyrus, seeking magics and wisdom from the east.

Thus begins the newest adventure of Schuyler Hernstrom’s motorcycle barbarian Mortu and the monkey monk Kyrus, found in The Penultimate Men. The heroes race through desert plains and deserted relics from the alien Illilissy. But the heart of the great steel beast they ride is failing, and their next pit stop brings peril. For the cult of Daganha has settled in the nearest city, worshiping the giant scorpions that vexed Mortu and Kyrus’s recent travels. And the bright iron needed to repair Mortu’s iron steed can only be found by Oram, the merchant who controls the cult.

When Oram’s granddaughter is taken with the talking, chess-playing monkey Kyrus, he poisons Mortu. When that fails, he arranges for Mortu to be a sacrifice for Daganha’s giant scorpions. Mortu, of course, has other plans:

“Gods, protect my friend and I will spill oceans of blood in your names.”

Imprisoned with him is Ulkya, a now ex-mistress of a scorpion priest who knows the secret behind the sacrifices. Before the sacrifice, the priest blesses the doomed, anointing them with pheromones. With the right oil, the doomed are spared, but with the wrong, they are eaten by the scorpions.

While they plot, Kyrus must endure becoming a child’s plaything:

“I am wrestling with the notion that I have passed away and awoken in perdition.”

“I assure you that you haven’t.”

“That’s a pity.”

He manages to escape and finds Mortu and Ulkya’s prison. Now the monkey monk must find a way to free Mortu before the scorpions awake for their feeding, while Mortu marshals his strength and fury for a last stand if Kyrus fails.

But the big question is how the axe and sorcery of Mortu and Kyrus fares when not bloodily refuting one of science fiction’s most famous and inane moral dilemmas. Quite well, actually. Mortu and Kyrus compare well to fantasy duos such as Fafhrd and the Gray Mouser, Gotrek and Felix, and Mongoose and Meerkat. Turn to educated and clever Kyrus to find out why a mystery is happening. Release the dour Mortu to make it end. And if the main conflict is compressed into a bloody second half of the story, it gives room for Hernstrom to weave the post-alien apocalyptic world his heroes live in.

It is hard not to repeat myself from my “Mortu and Kyrus in the White City” review. Hernstrom shows off his ability to imply entire civilization’s worth of history in only a couple sentences. Compared to paragraphs of exposition used by other writers, a mere line here and there among the descriptions of strange men and stranger customs at a bazaar shed more light to the history of Mortu and Kyrus’s world and to that of the heroes themselves. As a result, the world feels as vast as the wide deserts Mortu’s iron steed rides across. 

The dialogue continues to be an exemplar of best form speech, with an ear for oration instead of quick quips. The responses are more idealized and formal, but they carry more intent and sincerity as a result. Twenty years ago, there was a warning for artists to abandon irony for sincerity. Hernstrom’s speechs are muscular examples of what can be accomplished in that vein.

Honestly, the main question at the end is simply, “When can we have another?” Hopefully, the answer is soon.

Monday, August 10, 2020

Black Moon Arcana: Ghorgor Bey

Of all the terrifying warlords to wreak destruction across the empire, few can match the savagery of Ghorghor Bey. His name alone can cause even the bravest of soldiers to tremble in their boots, and noble lords and ladies throughout the land pray that he never comes knocking at their castle doors in search of gold, booze, and maidens. But few know the tragic story behind this fearsome warrior’s rise to power. From his harrowing childhood to his first love(s), his devastating heartbreaks and crushing victories, read on and discover how a naive young half-ogre would go on to become Ghorghor the Terrible.

I've been rather taken with the Black Moon Chronicles, the French dark fantasy comic from François Marcela-FroidevalOlivier Ledroit, and Cyril Pontet that uses humor to disarm the horrors of a decadent Melniboné-style empire falling to the apocalypse. At turns aiding the fall and resisting is the half-elf Wismerhill, the unwitting pawn of the evil Black Moon. But how did fate draw Wismerhill's companions to him? And who better to start with than the jovial giant, the fearsome half-ogre warlord now know as Ghorghor Bey?

The first of The Black Moon Arcana serves as a direct prequel to The Black Moon Chronicles: The Sign of Darkness, detailing the rise of Ghorghor Bey from outcast to the scourge of the Empire as he is in the days before he meets Wismerhill. While the prequel sheds little new light into the twists and turns of the Black Moon's world-dooming invasion or Ghorghor's revolving door relationship with death, it is a welcome insight into a beloved character who tends to get only a panel to two to mug in each new volume.

However, this prequel checks the boxes on the standard villain's back story. A half-ogre child born from rape and unwanted pregnancy cruelly shunned by his adopted father and the rest of the village. When his mother dies, the half-ogre is expelled from the village and forced to live on his own--

Yes, I thought so too.

The boy, Ogur, falls in with the circus, where he finds acceptance and love among the freaks and performers. He learns the strongman routine and finds the loves of his life in a pair of Siamese twins. Here, he has the family he was denied. 

Until a lord double-crosses the circus. The lord enslaves most of the circus, and drives Ogur and the rest of the freaks into the swamp. While there, a Divorak swamp kraken attacks, devouring Ogur's loves. Ogur slays the monster, and swears a blood oath to avenge his friends and lovers. And when he slays the leader of a band of highwaymen, Ogur has the opportunity he has sought. Now calling himself Ghorghor Bey, the half-ogre raises his standards, and rogues, orcs, and ogres rally to him. The new warlord scourges the local nobles, returning the brutality that the lords had visited upon him. Yet he never loses the whimsy that surrounds him, a whimsy that never turns to cruelty.

Finally, the warlord returns to the lands of the lord who wronged him. Ghorghor Bey single-handedly breaches the castle and, one by one, pitches the defenders over the walls. No quarter will be given until he frees his friends. After the lord is slain and the chains on the circus performers broken, Ghorghor Bey turns his fury against the nobility, scourging the Empire in the first of many apocalyptic invasions that will tear it apart. And, along the way, he runs into two bandits, the mad elf Heads-or-Tails and magic-touched Wismerhill...

As I said, standard villainy fare. But the Black Moon Chronicles tries to make a distinction between being bad and being evil, between falling and fallen. Ghorghor Bey is undoubtedly bad, driven to his own cruelty by the cruelty of others, but he never crosses into the demonically evil. That terror is saved for Wismerhill. And for unrepentant, soul-devouring evil? Wait until we meet Haazel Thorn.

There is a rough honor to the brutal and cunning Ghorghor Bey, who later becomes Wismerhill's trusted lieutenant. There's also the bit of the clown, of intelligence, whimsy, and the subversion of expectations, including a surprising gentleness. The performer never left the warlord, as he can be found mugging in the background of many a panel. But the one thing he is not is the dullard brute that many ogres are portrayed as in fantasy. That Ghorghor Bey is given a chance to shine once more outside Wismerhill's shadow is welcome. I just wish there was more meat to these formulaic old bones.

So, at the start, The Black Moon Arcana is for the fans already invested in the signs and portents of the Black Moon. But maybe when we get to the true holy knight Parsifal, the story will pick up. In the meantime, please check out the more palatable Elric-type story that is the Black Moon Chronicles.


Tuesday, August 4, 2020

All Routes Lead to Doom: The Princess Improvement Genre

Somewhere in the vast multiverse that makes up the worlds of fiction, a spoiled brat of an eight-year-old princess is about to bump her head. The blow knocks more than a little sense into the girl, for it will gift her with knowledge of her impending execution as an adult. This may be granted through isekai shenanigans or strange forms of reincarnation, but one thing is certain. If the princess is going to see her eighteenth birthday, she is going to need to change. Slowly, the self-absorbed little brat opens up to others and discovers that she can make a better fate by growing involved with and helping others around her.

It's a simple premise, but one of growing popularity in Japan. These princess improvement stories also serve as a strange contrast to the everpresent "The Princess Saves Herself in This One" titles common in American stores. For in these light novels, the girls learn the soft power of inspiration, devotion, and persuasion as opposed to the sword and other accouterments of the action girl. After all, who is more powerful, the one who acts or the one who can move a hundred to act in her place?

Yes, these princess improvement fantasies are still feminine power fantasies. But they are fantasies of feminine power, of living up to the stories of fairy tale princesses, of persuasion instead of fists, and selfish girls faking virtue until they make it.

There's a strange undercurrent to recent Japanese light novels, both those aimed at boys and at girls. Compared to the many idealized young women in these fantasies, the portrayal of Japanese girls is almost disparaging. Readers could be forgiven for mistaking these brash, immodest, and self-absorbed girls who turn the attitudes of all around them against them for Americans. One could chalk this up to a form of frustration in the male-aimed light novels, but the portrayal exists in girls' shoujo light novels as well. Perhaps the princess improvement novel came about with trying to figure out how to make a selfish wastrel into a good girl. But how to get through to a character who only pays attention to herself?

The threat of death does focus the attention wonderfully. But, as in all fairy tales, that dragon eventually gets slain. Even if the plans are overcomplicated and occasionally obsessive.

Generally, the main characters of a princess improvement story are comfort seekers so caught up in their own delights that they lose their security--and then their lives. But by concentrating on their security, they find even greater comforts than sweets and soft clothes. And by helping others, these girls help themselves. These books are illustrations that no woman is an island and of C. S. Lewis's "First and Second Things" wrapped up in a fairy tale package that owes more to Cinderella than to The Tale of Genji.

Of course, such feminine fantasies are full of romantic misunderstandings. Your tolerance for such may vary. And the girls tend to no longer act like children after they first get some sense knocked into them. So it is more than a little disorienting to watch a child act like an adult.

The best known is My Next Life as a Villainess, by Satoru Yamaguchi, thanks to a recent anime adaptation. Katarina's naivety is charming, but her misadventures in a magical academy are too quickly resolved. As the genre codifier, My Next Life as a Villainess inspired many imitators, such as Deathbound Duke's Daughter and I Refuse to be Your Enemy. Each one has pushed the genre further into its Western fantasy trappings. Deathbound Duke's Daughter, for instance, features detailed and loving descriptions of magical wands that could only be written by a Harry Potter fan.

The best of the genre, though is Tearmoon Empire, by Nozomu Mochitsuki, which completely removes the story from the previous trappings of the anime/manga/light-novel sub-culture. Its heroine Mia might not change her spots that much, preferring the fake-it-until-you-make route to Katarina's more Damascus-style moment. However, there is a surprising amount of depth unexpected in a light novel, and little snippets of wisdom for the reader to glean. Tearmoon Empire masters the old adage that before you can educate, you first must entertain, so the smuggled proverbs and misunderstandings in Mia's favor never seem like the dreaded lecture one expects in a self-improvement book.

It is good that the princess improvement novels are displacing the tales of burned-out salarywomen. And if they inspire a reader to improve herself, so much the better.