"These six men were gambling with their lives, unarmed, to accomplish what three thousand police and three hundred prohibition agents had failed miserably to accomplish: The liquidation of a criminal combine which paid off in dollars to the greedy and death to the too-greedy or incorruptible."That "Amusement, Inc." would use this story should come as no surprise. Chicago's crime scene and the longing of its citizens for justice left a lasting mark on the pulps--"Words do not count—deeds are their own explanation." And justice in the pulps was swift, violent, and final, as befitting the cries of a populace near their breaking point with violent crime.
Tinsley uses his version of the Secret Six as the money behind the muscle that will be known as Amusement, Inc.
"I'm offering you danger and death to play with by day and night."
How's that for a job offer? But crime is everywhere. One murder attempt later, and Major John Lacy is brought before the Emergency Council of six millionaires trying to clean up the city. Out of this meeting, a secret society grows, and the front organization: Amusement, Inc. To staff his amusement, Lacy draws upon the old soldiers' network to assemble a squad from his old unit--and an armory's worth of weapons.
"I'm not cop, you fool--I'm a death warrant! You'll talk fast to me or you'll burn in your own grease!"Just a reminder that Major Lacy, for all his incorruptible strengths, is not John Law, nor is he paid to deal kindly with torch bugs and other thugs. Leaning on the rats compels them to give up the name and location of the racketeer who ordered the blaze. A few bullets later, and the first blow against crime is struck.
It's a pity that the bank burned down, though.
"Amusement, Inc." is the pulp equivalent of an action movie, running from murder attempt to city chase, from explosion to gunfight. There's little investigation here, just action. And if you want to survive a gang war, you'd better have a gang of your own.