Monday, October 28, 2019

In Another World with CEOs

Here's a pair of reviews dealing with the unlikely mix of business and otherworldly fantasy. For those who prefer their fantasy to be more adrenaline-fueled than cutthroat cozy, expect a surprise soon.


In Andrew Karevik's  CivCEO, Charles Morris, a forcibly retired CEO, is spirited away by mistake to another world. Abandoned to his own devices, yet gifted with the same skills as an otherworldly champion, Charles settles into the the role of mayor for a small village. But when the villagers discover Charles lacks the blessing of their goddess, they give him an ultimatum: improve the prosperity of the village in a month or die. Now Charles must draw on fifty years of business skills to grow his village--and keep away from the gallows pole.

CivCEO is a variation of the growing dungeon builder genre of litRPG fantasy, bringing the management and building aspects above ground and into the light of day. Like many a dungeon builder and litRPG, CivCEO is exposition-heavy as it explains Charles' various strategies for trade and development, albeit without abusing statistics sheets. Unlike said litRPGs, CivCEO does not get swept up into epic world-changing events over the horizon. Instead, it settles in among a cozier setting of Charles' village and its nearby neighbors. And it's this coziness, combined with Charles' goal of making sure that both sides of a deal come out ahead, that gives CivCEO its charm.


Light novels are admittedly wish-fulfillment literature, often shaped around the race for power, respect, and popularity. Middle-Aged Businessman, Arise in Another World!, by Sai Sumimori, upends the usual light novel formula by appealing to a different set of wishes. The main character, Onigawara Shouzou, starts as a successful head of his household with a happy and adoring wife and three loving, well-behaved daughters. Instead of being a burned-out salaryman, Shouzou owns his own home, enjoying the benefits of being a measured risk-taker, a mentor to his employees, an trusted adviser to his bosses. And that’s all before the cosmic accident that sends Shouzou and his family to another world.

Upfront, Middle-Aged Businessman is a gimmick series, with average writing. Like most gimmick light novels, the main character goes a little too readily from success to success and stock situation to stock situation, so it is not a particularly deep work. The appeal is in the novelty. And a happy middle-aged man fulfilled through his work and his adoring family is quite the novel concept for a light novel. Not that this is aimed at middle-aged men, but at the teen and young adult crowd. Actual young adults who could use an example of what life as a middle-aged man should be, not the salaryman burnouts and disaffected, alienated teens who are flooding the genre.

Volume one established the isekai portal fantasy premise, with Shouzou choosing what is best for his family instead of adventuring. He establishes a guild, adds value to it to be competitive in a cutthroat market, and, through his experience in the real world, earns respect and success from his coworkers and the new world’s society.

Volume two focuses more on mentoring. And this time, Shouzou has more of a challenge. Here, he must mentor a lazy, fat failure of a prince into being a man. His advice–mostly given through example, action, and carefully arranged encounters–sounds familiar to certain corners of the internet. Work hard, lift heavy weights, talk to a pretty girl, stop living for approval of other people. Care about yourself and try to improve every day. And it works. Which is the most novel idea of this series. There have been plenty of anime/manga/light novel attempts to motivate boys like the prince into more productive members of society. This is the first time I’ve seen them get actual useful and practical advice. Most previous attempts have the same effect as throwing a whiskey bottle at a recovering alcoholic.

Unfortunately, novelty only lasts so long. This is an otherwise unremarkable story caught up in as many standard light novel conventions as the otherworld fantasy setting allows a man and his family. And by the end of the second book, the welcome is growing a bit thin. But portrayals of happy families are rare enough in the medium that the first book is worth a read by light novel fans.

Wednesday, October 23, 2019

Detective Fiction

I recently had the chance to contribute to a list of (mostly) 1970s and before crime and detective fiction, to include a healthy leavening of pulp and dime novel stories. Below is the final version of said list, mixing classics such as Arsene Lupin and Raffles with a host of Black Mask authors and a smattering of admittedly guilty pleasures such as The Destroyer, Kinky Friedman, and Fletch.

I'm looking forward to reading many of these in an upcoming project...

Wednesday, October 16, 2019

Valerian and Laureline: Shingouzlooz Inc.

2010’s The Time Opener saw Valerian and Laureline’s forty-plus year search across space and time for the missing Earth come to an end. Soon after, Pierre Christin and artist Jean-Claude Mézières opened up their universe to a select few writers and artists, to write adventures from the time-travelling couple’s past–or perhaps even their future. Shingouzlooz Inc., by Wilfrid Lupano and Mathieu Lauffray, is the first to appear before English-speaking audiences, reuniting Valerian and Laureline with the series’ stool-pigeon troublemakers, the Shingouz.
Once again, the Shingouz run towards Laureline to make everything better, interrupting Valerian’s important negotiations with galactic bankers in the process. This time, the Shingouz somehow managed to gain ownership over the Earth, only to lose it in a poker game to the notorious Sha-oo, the Desiccator of Worlds. Sha-oo has designs on the Earth’s oceans, as well as special plans for Laureline. While Valerian struggles with quantum commodities and finance, it is up to Laureline to save Earth–if she doesn’t strangle the Shingouz first.
Shingouzlooz Inc. contains all of the whimsy and humor of the core Valerian and Laureline series, and none of its subtlety. While some of this comes from extending the normal couple pages of Shingouz cameo into a book length story, much of the humor relies on puns, including the elusive quantuna fish and glaringly obvious foretelling in the Shingouz’s unsuccessful holding company–Shingouzlooz, Inc.. But the same lack of subtlety affects the story as well. Valerian and Laureline has never shied away from social issues, but Christin and Mézières show the effects of masculinity, femininity, greed, and corruption throughout the graphic novels and without resorting to lecture. Lupano instead uses a snide reference to ocean pollution to save the Earth’s seas and lets Laureline rant about colonialism like an ingenue on her way to university.
Perhaps the biggest loss, however, is Laureline’s most potent weapon–her charm. Her role has been to show that persuasion is preferable to action. In Shingouzlooz Inc., Laureline is angry enough to use Valerian’s direct methods exclusively. Granted, the loss of Earth to Sha-oo through such dubious circumstances as a poker game has everyone violently upset, but Sha-oo’s plans to recover his losses in acquiring Earth include selling thousands of limited edition Laureline waifu clones throughout the galaxy. So Laureline’s sudden bouts of violence are understandable. Meanwhile, and just as uncharacteristically, Valerian uses persuasion to bargain his way into securing the funds needed on his assignment.
If Lauffray’s Long John Silver (reviewed here) was a book of vivid reds and inky shadows, he imbues each page and panel of Shingouzlooz Inc. with brilliant blues–as befitting such an ocean-centric book. The character designs combine the classic look established by Mézières with the costuming and actors from the Valerian movie (reviewed here) into a more realistic look without resorting to the heavy linework found in Long John Silver. The result is an evocative homage to the classic series while still remaining distinct. I look forward to more works by Mathieu Lauffray.
At its heart, Shingouzlooz Inc. is a fanservice book. Not just in the alluring poses of the Laureline clones, each taken from panels of Christin and Mézières’ years of work, but in the art and story itself. Among the treats for fans of the comic book are the return of beloved characters, artistic homages to favorite scenes of the past, and the Laurelines’ outfits. Meanwhile, the character designs and Laureline’s sudden action girl turn are designed to appeal to fans of the Valerian movie. While the intertwining paths of Valerian and Laureline through Shingouzlooz Inc. are accessible to newcomers, fans will get more out of the resonances and references.

Thursday, September 19, 2019

The Last Ancestor


Alexander Hellene’s The Last Ancestor follows the last remnant of Christianity in the galaxy, now on the alien planet of Yxakh. Refugees from persecution on Earth, the survivors of the long flight across the stars. But they are not alone on their new home. A lizard-like race nicknamed the Growlers shares the planet, and  their rulers have found Christianity as much of a threat as the rulers of Earth did. Only human technology and bravery keep an uneasy peace.
But while proximity breeds conflict, it also fosters curiosity. Garrett has forged a friendship with a Growler youth named Ghryxa over countless dives into caves and crash sites. What they encounter below the surface of Yxakh will carry Garrett into the Growlers’ Forbidden City and into the presence of the High Lord. A single world may doom humanity to extermination–or save it.
Action is the heart of The Last Ancestor, as ravenous lizardmen, Growler bullies, thrashing mega-predators, and even human police stand in the way of Garrett’s fateful appointment before the High Lord. Bravery takes many guises along the way: trickery, bluff, gunfire, grappling, and even escape. Although there is a philosophical question at the heart of the clash of cultures, it is not debate, but courageous and even rash action which settles the matter. It is one matter to profess faith, and another to wed it to deeds. And the action in The Last Ancestor is swift and perilous enough to bear the momentousness needed to perhaps sway the enraged and powerful. And, even more tellingly, The Last Ancestor does not shy away from the costs–both to Garrett and to the human settlement on Yxakh.
For The Last Ancestor was written out of frustration with Christian fiction steeped in weak protagonists, heavy-handed messages, surrenders to passivity, and unearned happy endings. And the response, like those of Vaughn Heppner and John C. Wright, is to marry decisive action and honest belief with coming-of-age stories. Alexander Hellene is but the first in a sudden wave of authors to move a masculine and deeds-based Christianity into science fiction, and he does so without falling into the cliches of either genre. For one, it is a relief to read of a clash of civilizations written without resorting to First Contact tropes.
The Last Ancestor calls to mind Jack Vance’s The Last Castle, both in the threat to humanity and in the ever-present mysteries that are but an arm’s reach away. The viewpoint, however is from the threatened oppressed, instead of the threatened oppressor, and the result draws more from the accounts of the lives of saints than the thin triumphalisms of previous Christian fiction and the faith in rational science.
But all that makes for pleasant ruminations in the hours after reading the very real story of a young man diving headfirst into mighty deeds as he tries to do right by his family, his friends, his people, and his God.

Monday, September 16, 2019

Tower of the Bear, Heart of Winter, and Eden



Fenton Wood’s Yankee Republic series returns in Tower of the Bear, sending radio engineer Philo Hergenschmidt into the depths of the sea, across the amber waves of grain, and into legends half-remembered to search for the secrets of an impossible metal alloy.
Tower of the Bear continues to create a world where all the legends and tall tales of Philo’s boyhood are not only true, but even stranger than he previously imagined. Science fiction typically pays lip service to the much-vaunted sense of wonder, but Philo breathes it in with every page, whether racing Russians to the bottom of the Arctic Sea with Captain Nemo, delving the secrets of a Library of Everything, or following in an exiled tyrant’s footsteps into the Indian Nations of the West. Yet Philo–and the whole of the Yankee Republic series–deftly navigates the opposing demands of wonder and practicality, and his hard-won radio skills only add to the grandeur of the legends he walks among in an America that never was–but should have been.

In Nick Horth’s novella, Heart of Winter, aelven corsair Arika Zenthe’s unsuccessful bid to kill her pirate king father places her as his pawn instead. Now she must find the Heart of Winter, an ancient magical artifact with the power to destroy cities, before the poison in her veins kills her, knowing full well that if she succeeds, her father will sacrifice her to extend his life by centuries.
Heart of Winter is a Warhammer novella set in the Age of Sigmar campaign. Like most media tie-in fiction, it is a serviceable example of its genre, in this case, a rogue’s form of heroic fantasy. It also means that the stories cannot rock the boat of the greater setting, which denies Arika of the permanent and satisfying end of a final confrontation with her father. However, what sets Heart of Winter ahead of its pack of ten Warhammer novellas is the imaginative beginning where a fleet of pirates attempt to storm the pirate king’s flagship. This terror of the seas is built on, around, and in the sides of a leviathan, and the action does not shy away from using the organic setting of the monster’s hide, mouth, and viscera without resorting to gore porn.

Vaughn Heppner’s Eden closes out the first trilogy of the Lost Civilizations series with holy warrior Joash trying to escape from Nephilim captivity. But the crafty sons of fallen angels trick him instead into helping him find the last relic from Heaven on Earth, believed to be the only way the giants can defeat the angel guarding Eden. Meanwhile, the Elonite armies, led by the Seraph Lord Uriah, pursue the Nephilim in a desperate attempt to keep the brutal giants from eating from the Tree of Life and proclaiming themselves as gods over the Earth.
Not every test a hero faces is one of strength or arms. Here, Joash’s wits, endurance, and will are tested, first by the Nephilim captors, and then again by the purifying aura of Heaven radiated by the relic. Even though the clashes of wits and philosophy between Joash and the might makes right beliefs of the Nephilim occasionally–and uncharacteristically–grow tin-eared, Joash’s feats of endurance rival those found in classic sword and sorcery. Heppner never undermines the verisimilitude of the pre-Flood era with modern detatchment or judgements. But strength of arms is not neglected either. The Elonites and the Nephilim clash in a battle worthy of song. And throughout all is woven the legend of the zealous Elonite Lod, dread foe to the sons of the fallen angels. For the fight for Eden is but one cataclysm that might befall the pre-Flood world, and Lod marches to prevent the next.

Wednesday, September 4, 2019

Leviathan

After their harrowing escape from the giants and First Born of Jotunheim, Joash and the Elonite warriors wait off-shore for a message from the wandering Lod, whose visions may hold the key to understanding the sudden moves of the Nephilim and their children. But the First Born are still hunting for the Elonites with all their servants. Now Joash must evade the roving patrols of giant pterodactyls, vampiric Gibborim, and even fleets of pirates as the Lord of the Elonites waits for a message that may never come. And then the giants rouse a legendary sea serpent to pursue the Elonites on sea…
While Leviathan might be the second in the now eight book Lost Civilizations series, it is the middle book of a trilogy featuring Joash’s adventures as a Seraph, a holy warrior for Elohim, and the mood follows the classic form of the trilogy. Leviathan is darker, moodier, and more perilous than its predecessor, Giants . Not only do the nets of the brutal Nephilim tighten around the Elonites, but the plans of the First Born are also laid bare. The children of the Fallen Ones aim to challenge even the angels to rule the world forever. Even as hope dies, mighty deeds still await for the Elonites, with Joash’s hunt of a giant pterodactyl a highlight in this more somber book. For faith in Elohim is not a passive one, and Joash and his Seraphs are called to fight evil, not endure it.
Also of interest are the first steps towards the impending clash of zealous Lod and vicious Red Cain. At this early stage, it seems to be a confrontation between Solomon Kane and Conan.
Leviathan serves as an excellent example of heroic fantasy and religious-milieu fiction. It is ironic that independent publishing, not traditional, has freed writers from word bloat, and heroic fantasy thrives in shorter novels compared to the doorstoppers of epic fantasy. The Lost Civilizations series focuses on the moment, revealing only the backstory and worldbuilding needed by its characters at this time and hinting at deeper lore. The perils and mighty deeds of heroic fantasy are more important to holding the reader’s attention, and the majority of the pages are spent on these. That focus also steers Leviathan away from the twin shoals of Biblical and religious fiction–preaching and passivity. Yes, the Elonites are men and women of faith, but the surrender and wait for God’s will stories of 90s Christian genre fiction are nowhere to be found. In the best traditions of heroic fantasy and its pulp forebears, Joash and the Elonites are decisive, eager to marry word and deed, and willing to endure the consequences of those decisions, even if it means chasing demon-spawn to the gates of Eden itself.
I eagerly look forward to reading Eden, the conclusion of this trilogy.

Wednesday, August 28, 2019

GIANTS

“In this life, victory does not always go to the righteous. It rains on the wicked and on the good. In fact, evil is strong, for many hands work against Elohim. The rebellion begun in the Celestial Realm is now carried out on Earth.”— Giants, by Vaughn Heppner

A pre-Flood slave escapes his brutish Nephilim master by climbing down a cliff full of angry pterodactyls, only to be rescued by a warrior for Elohim. And that’s just the first chapter of Vaughn Heppner’s Giants, the first of the Lost Civilizations series. Drawing inspiration from Biblical and extra-Biblical stories of prehistory, Giants soon thrusts Joash, the aforementioned former slave, into the mortal struggle between men and the wicked sons of the fallen angels, the Nephilim. Or better known as giants.
Although Joash finds a home as a servant of the Elohim warriors, what scant freedom humanity enjoys from being the giants’ playthings depends on the spears and chariots of Elohim. And the best horses run wild on the plains of Jotunheim, far to the north of Elohim lands. Joash accompanies an expedition rounding up wild horses in the land of the giants, stalked by an unseen presence that seemingly directs sabertooth ambushes against the Elohim camps. While tooth and claw winnows away the ranks of the Elohim warriors, Joash comes face to face with Mimir the Wise, the most cunning of the Nephilim. And after that, a life-changing choice.
“Elohim lifts His own champions. He or she can be anyone: a singer, a patriarch, a warrior or even a groom. But no one is forced into the contest. Elohim’s choice must be accepted. A free will is needed for that.”
Prehistory has long been a popular setting for heroic fantasy, but few settings come with as much baggage as the Pre-Flood setting. More often than not, the action is yoked to proselytizing and apologetics, both for and against Judaism and Christianity. Giants is blessedly free of these distractions, using the broad outlines of Lucifer’s rebellion to fuel an epic clash of fallible and mortal good against brutal and uncaring evil. Broad strokes of Norse, Greek, and even Lost World elements round out the setting, which is drenched with mystery and hints of unexplored worlds. But what really matters to Giants‘ story is the action of the moment.
Like other independent fantasy tales, Giants offers a “good parts” version compared to recent entries in the traditional field. Survival in the wilds of prehistory is difficult enough without the threat of Nephilim attacks. The demands of scouting, sentry duty, and enduring the elements weigh heavily on Joash’s shoulders, with little time for indulging in the lavish histories and worldbuilding that fill epic history. Except when said history may offer a key to Joash and his companions immediate survival. This allows more time to be spent developing the suspense that heightens every ambush, chase, and standoff. The action is quick, imaginative, and dripping with verisimilitude. One particular action scene, where men, sabertooth tigers, and giants clash in the ocean’s waves was so engrossing that it was almost disappointing to turn the page and read “The End.”
Fortunately, there are now seven sequels to quench that particular thirst.